eFootball has a strange reputation problem: even some of its harshest critics still say that, when the game is responsive, the core football can feel excellent. The anger comes from not trusting that the next match will feel the same. On 25 September 2026, eFootball's Steam page showed more than 118,000 user reviews and an overall “Mixed” rating, with positive and negative reviews unusually close. Across Reddit and Steam Community, recurring complaints include heavy gameplay, delayed input, automated defending, passes and runs that do not match intent, stronger premium cards, sudden changes after updates, and suspicions of “scripting” or DDA. Not every allegation can be proven from clips or anecdotes. But the frustration cannot be dismissed as simple losing rage either. Konami has acknowledged online PvP problems, documented movement and control bugs, and repeatedly changed AI, stamina, off-ball movement, cursor switching, Smart Assist and other systems. The real story is not one secret mechanic. It is the collision of network uncertainty, automation, live-service tuning, monetization and a widening trust gap.
1) “Heavy gameplay” is the complaint that refuses to disappear
The most common complaint is not simply high ping. Players describe matches where turns are slower, passes register late, first touches grow heavier, or defenders feel less responsive than they did in the previous game. Recent Reddit threads in August and September 2026 include wired-fiber users reporting smooth matches followed by inexplicably heavy ones. Anecdotes do not establish a universal server fault, but Konami has also acknowledged real online PvP issues. In May 2026 it confirmed problems in which matches failed to conclude correctly, said it was considering ways to provide a smoother experience, and separately warned about users intentionally causing opponents' games to crash. That does not prove every sluggish match is server-side, but it does show that the online layer has had genuine reliability and abuse problems.
2) Player agency is under pressure from more automation
Football games need AI because the user controls only one player at a time, but eFootball now contains substantial assistance. Konami's own overview explains Smart Assist features that can correct dribbling direction or speed, simplify skill execution, and assist passes or shots. Version 6.0.0 expanded some Smart Assist behavior, including automatic Dynamic Volley input in certain situations. For a newcomer this can make football easier to enjoy. For a competitive player it raises a harder question: where does the user's decision end and the system's correction begin? Complaints that the game “plays itself” become especially intense when strong defensive AI, cursor switching and off-ball movement combine with assisted controls.
3) Live-service tuning makes the game a moving target
Konami changes gameplay frequently, which is normal for a live service but difficult for players who want a stable competitive language. Official 2026 updates adjusted passing-lane movement, full-back overlap decisions, movement speed near crosses, cursor-switch timing, stamina consumption by playstyle, center-back halftime recovery, fouls and multiple AI behaviors. Each change can be justified as an improvement. The cumulative effect, however, is that veteran players may feel the timing and patterns they learned last month no longer produce the same result. When several systems move together, it becomes hard to distinguish a personal form slump from a meta shift, a network problem or an AI change.
4) Some “script-like” moments are documented bugs
Konami's own Known Issues notices matter because they resemble community complaints almost word for word. In 2026 the company confirmed an issue where a defending player might fail to stop as intended after movement input was released, and another where a player could move unnaturally during a first-time shot. Version 6.0.0 fixed a rare reduced-speed movement problem linked to simultaneous stick and pressure input and revised defensive cursor switching. These bugs do not prove or disprove hidden match manipulation. They show that some experiences players interpret as “the game taking over” can originate in real control or AI defects.
5) Monetization and power creep create an obvious competitive tension
eFootball is free-to-play with in-game purchases. Konami's Special Player Lists openly advertise Epic, Big Time and Highlight cards whose stats can differ from Standard versions and which can be developed further; some cards also receive boosters that enhance specific attributes. That is documented design, not speculation. Community arguments begin when newer premium cards make older or free options feel increasingly behind. 2026 Reddit discussions about the “P2W gap” and power creep describe top-division players feeling that current double-boosted cards create a growing performance gap. Those posts cannot prove hidden advantages beyond visible stats and skills, but the visible advantage alone is enough to make every rebound against an expensive squad feel more suspicious.
6) A monetized football ecosystem amplifies distrust
In a game with no paid player economy, a bad bounce is easier to label a bad bounce. In a game constantly presenting Epic, Big Time, booster and special-skill cards, frustration has an economic interpretation available at all times: “the system wants me to buy the solution.” There is no public evidence that Konami deliberately slows a user's team to sell a new card, so that claim should not be presented as fact. But the business model makes the suspicion understandable. Competitive trust improves when advantages are legible. A player can decide whether a clearly advertised +stat is acceptable; an advantage that feels invisible becomes much harder to tolerate even if it is ultimately caused by latency, AI or randomness.
7) Automation can make skill feel less decisive
Steam and Reddit criticism often focuses on AI defending and interception. The complaint is not that AI exists; eleven-a-side football would be impossible without it. The complaint is that the boundary between teammate intelligence and user skill can feel inconsistent. Strong AI closes space for a defender who did not manually make every action, while poor AI positioning can punish a user who read the play correctly. Konami's repeated adjustments to cursor changes, support-player selection, passing lanes and movement routes confirm how central these systems are. A competitive game needs players to understand what their team will do when they are not controlling it. Unpredictability in that layer feels like a loss of agency.
8) “Script” has become a catch-all word for different phenomena
Input delay, a striker refusing a run, a rebound, a goalkeeper hot streak, stamina decline and AI positioning are technically different events, yet they can produce the same emotional result: “my decisions stopped mattering.” That is why the community uses “script” to mean several things—predetermined result, dynamic difficulty, momentum, assistance or simply bad coding. In a February 2026 developer interview reported by European gaming press, eFootball management denied intentionally programming match manipulation in favor of a particular side, while also acknowledging that stamina, ability changes and control inconsistencies can affect how matches feel. The denial does not erase player experience; it makes precise language more important.
9) Competitive trust matters more than the scoreboard
A healthy competitive loss feels explainable. The opponent read the space, your press was wrong, your squad had a visible weakness. eFootball becomes more frustrating when network responsiveness, AI assistance, premium-card strength, stamina and bugs overlap in the same decisive moment. Some players even say suspicious sequences make victories less satisfying because they believe the system may have helped them too. That is a deeper problem than win rate. It is a belief that the scoreboard may not cleanly represent player decisions. Requests for more manual competitive rules, clearer network information and better transparency are attempts to restore that link.
10) Steam shows a divided community, not unanimous hatred
It would be misleading to say everyone hates eFootball. The 25 September 2026 Steam snapshot showed 61,378 positive reviews and 56,938 negative reviews out of 118,316 total, with the overall rating “Mixed.” That is an enormous split. Some users still praise the ball feel and tactical moments when the game is responsive. Others accumulate hundreds of hours and then leave negative reviews because of latency, automation or monetization. The intensity comes partly from investment: many critics are not people who never liked eFootball. They are players who see a strong football core trapped inside a system they no longer trust consistently.
11) Exploits and abnormal match endings make every mystery worse
Konami's May 2026 notice stated that it had observed users intentionally causing an opponent's game to crash and that offending accounts would be suspended. Once a competitive ecosystem contains both technical instability and deliberate abuse, players have another reason to doubt strange results. A match that ends abnormally could be a bug, connection failure or malicious action. Better connection diagnostics, stronger enforcement and clearer post-match reporting would reduce the space in which every unexplained event becomes a conspiracy theory.
12) What the community keeps asking for
The recurring requests are surprisingly consistent: more stable responsiveness, clearer ping and connection information, less intrusive automation in high-level competition, competitive rules that restrict or separate Smart Assist, slower card power creep, more football content beyond constant squad monetization, and patch notes that explain practical gameplay consequences. If Konami wants the “scripting” accusation to shrink, denial alone is unlikely to do the job. The more systems can be understood, measured and predicted, the less room there is for suspicion.
The recurring frustration themes
- Heavy gameplay and inconsistent input response.
- AI and Smart Assist making agency feel unclear.
- Frequent gameplay tuning that changes learned timing.
- Officially documented bugs that resemble “script” symptoms.
- Premium-card power creep and visible competitive advantages.
- A stronger P2W perception at higher ranks.
- Automated defending and off-ball AI blurring the skill boundary.
- Confirmed crash abuse and online instability damaging trust.
- A communication gap around what players mean by scripting.
- A Steam review profile that shows deep division rather than consensus.
Sources & references10
Official: Konami Online PvP Issues Known Issues v6.0.0 gameplay changes and Smart Assist Special Player Lists and Steam review snapshot . Community sentiment: 2026 r/eFootball and Steam Community threads on input delay, automation, power creep and scripting. Developer scripting statement reported at Konami Online PvP architecture
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- konami.com — overviewkonami.com
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- Steam — eFootballstore.steampowered.com
- gamereactor.eu — konami reiterates that there is no scripting in efootball and announces the master league event forgamereactor.eu
- konami.com — online matchkonami.com